Learn how the team at Playground Games and Xbox Game Studios created the realistic skies of Forza Horizon 5 with the latest developer diary for the game.
Featuring Host Charleyy Hodson, Lead Lighting Artist Lukas Koelz, Art Director Don Arceta, and Senior Lighting Artist Adan Currey, this behind-the-scenes look shows how they captured the skies and weather settings of the game. They show off the sky capture rig on location in action (which has been used since Forza Horizon 3), which is made up of three medium-format cameras. They also made use of a flat horizon for their captures, and used different weather presets compared to Forza Horizon 4.
You can watch the full video below:
Forza Horizon 5: Let’s ¡Go! – Episode 2
Set in a fictionalized version of Mexico, Forza Horizon 5 is 50% bigger than Forza Horizon 4 and will feature an active caldera volcano, jungles, cities, and beaches. A new weather system with multiple climates will also be included.
The game will come out for the Xbox One, Xbox Series X|S, and PC worldwide on November 9, 2021.
Source: YouTube
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Learn how the team at Playground Games and Xbox Game Studios created the realistic skies of Forza Horizon 5 with the latest developer diary for the game