• Fri. Oct 25th, 2024

I really wish Dying Light 2 wasn’t an RPG

Byadmin

Feb 6, 2022


I’m still not sure if I’m into Dying Light 2, but I do know that I love the parkour. Bounding across this post-apocalyptic city scratches an itch that’s been mostly left to fester since Mirror’s Edge. But in trying to convince our features producer, Nat—another Mirror’s Edge fan—that this is the case, I’ve realised that it’s a hard sell, mainly because Techland wants everyone to work for a very long time to get to the good stuff. 

Despite Dying Light 2’s supremely basic protagonist, Aiden, being an experienced survivalist who’s travelled all over the place since the zombie apocalypse began, he starts out as a bit useless. Because Dying Light 2 is an RPG. God, I wish it wasn’t. 

When you look out across the city, it’s brimming with potential. Get your binoculars out and you’ll be able to see all the area’s points of interest, allowing you to chart a course through the derelict, zombie-infested environment, leaping across gaps, climbing up drain pipes, experiencing true freedom. But not really, because it’ll be dozens of hours before you get your hands on the abilities that make traversal a joy. 

(Image credit: Techland)

It’s incredibly disappointing. And we’re not talking about flashy, advanced stuff like grappling hooks. Would I have liked to grapple my way around the city straight away? Of course. Would it be a better game? Absolutely. But I understand the desire to hold some things back, to give players stuff to get excited for even after 20 hours or more. What’s wild is that even incredibly basic moves are locked behind an XP grind. 

What’s wild is that even incredibly basic moves are locked behind an XP grind.



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