• Sat. Oct 19th, 2024

Elden Ring director Miyazaki says he doesn’t want new players ‘to stress about difficulty’

Byadmin

Jan 30, 2022



After I played hours of Elden Ring in last year’s network test, I wrote that it was the most flexible Souls game by a longshot. Flexible doesn’t necessarily mean easy—there are still bosses in Elden Ring who will stomp you mercilessly until you learn their patterns—but you can now explore the open world looking for easier battles or more gear. FromSoftware boss Hidetaka Miyazaki cited that flexibility in a new interview on the PlayStation Blog, in which he touched on the notorious difficulty of the studio’s games. “I’d like new players to feel unpressured and that they can approach the game at their pace,” Miyazaki said.

“I realize that while we offer games with a high level of challenge, we design them in a way that feels fulfilling to overcome. But I don’t want new players to worry or stress about that difficulty too much… They can come back to something later when they’re at an impasse so that they can have this freedom of progression and not have to bang their head against a wall over and over.”



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