Hidetaka Miyazaki discussed Elden Ring in a new interview, and discussed the game’s difficulty and boss design, as well as again confirming that “both New Game Plus and multiple endings will be intact in Elden Ring.”The interview can be found on the PlayStation Blog, where Miyazaki also discussed how “giving it a splash of color was necessary this time” for Elden Ring, when compared to FromSoftware’s earlier titles. “We wanted to give a sense that a Golden Age has passed through this world and that the player can still see traces of it. We wanted to provide the world with a much more painterly look to invoke a high fantasy feeling as a theme,” Miyazaki says. “Also, in such a large open world, to have it be dark all the time would be too oppressive. So we’re trying to use the broadness of the lands in-between to show the appeal of both sides. You can have these brighter, more colorful moments, but you can also have darker, more intense situations from previous FromSoftware titles, so we hope that players will look forward to that dark side as well.”In discussing Elden Ring’s difficulty, Miyazaki also says, “I think more players will finish it this time. As I mentioned, the player’s level of freedom to progress through the world or return to a challenge later are all elements that I feel will help people get through the game at a more leisurely pace. Also, there isn’t a focus on pure action,” Miyazaki continues. “The player has more agency to dictate their approach against, for example, the field bosses in the overworld and how they utilize stealth in various situations. We’ve even reduced the number of hoops that you have to jump through to enjoy it in multiplayer. So we hope the players embrace that idea of receiving help from others. And we feel like the overall clear rate will go up this time because of these things.”Just recently, the devs confirmed that Elden Ring has gone gold, which is good news for its February 25th release date. Will you be picking up Elden Ring on day one? Let us know in the comments!
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