• Sat. Nov 30th, 2024

XENOTILT: HOSTILE PINBALL ACTION Review

Byadmin

Nov 30, 2024


Overall – 80%

80%

Official Score

XENOTILT: HOSTILE PINBALL ACTION’s three-tiered table provides a triple threat of action. This hyperkinetic title might deliver a sensory overload with a lot to keep track of, but its brief learning curve leads to an incredibly high skill ceiling we just couldn’t get enough of.


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Delightfully devilish action awaits with the release of WIZNWAR and FLARB’s DEMON’S TILT follow-up XENOTILT: HOSTILE PINBALL ACTION. Promising face-melting action, should players go all “Raiders of the Lost Ark” with this pinball fantasy?

XENOTILT: HOSTILE PINBALL ACTION Review


While XENOTILT is technically a pinball game, simply calling it that is an absolute disservice to what it has on tap.

Set on the derelict SAMARITAN ship, XENOTILT’s three-tiered board is packed with a number of bosses that must be taken down with the power of pinball wizardry.

With bosses like the Malware Cosmic Pirate Queen HERA, the Swarm Protector CHRYSALIS, and the Weaponized Blackjack Dealer MECHA-NEKO, XENOTILT: HOSTILE PINBALL ACTION provides plenty of character from the first ball launch.

With the mission set, XENOTILT: HOSTILE PINBALL ACTION proudly gives players the tools needed to pull this mission off with style. While pinball rules still apply with flippers and tilting, turrets with designated ammo, Multiplier Matrixes with ball locks, and even upgradable Varia Bullets add plenty of depth to its proceedings.

During each of our initial runs of XENOTILT: HOSTILE PINBALL ACTION, we got acclimated to each of these different mechanics. While everything from Tilt Dangers to unlockable areas from Protocols added some extra steps, we greatly appreciated their inclusion.

There is admittedly a lot going on, but those looking to just put their nose to the grindstone and keep the momentum going will feel right at home with its rock-solid pinball physics. If you want a ball to go a certain direction in XENOTILT, pure skill will get you there.

Before too long, we were wheeling and dealing with the best of them. While our leaderboard scores usually ended up in the puny millions compared to the sheer scope of the Billionaire’s Club, XENOTILT: HOSTILE PINBALL ACTION is a score-chaser’s dream. 

(On that note, major shoutout to rber’s chart-topping 1891.45 billion score as of this writing- it’s nice to have a goal to beat!)

Outside of the main Normal Mode, a Hardcore Mode with one ball and punishing difficulty, and a Time Attack Crisis Mode that puts 20 minutes on the clock, XENOTILT also changes things up with its EX-Mode.

In it, players will be able to check out additional bonus rooms, some clever challenges, and the rescue a number of survivors and be a hero. It adds an extra layer of action, and we’re looking into jumping right back in to “git gud”

Rounding things out in XENOTILT: HOSTILE PINBALL ACTION is a truly stellar presentation. Between its constant flash, synthesized sound, detailed spritework, and steady beats, we were enamored when playing this on a projector.

Besides, hearing “Multiplier Up,” “Super Jackpot!” and “Wow!” provided that sweet dopamine rush and never got old.

XENOTILT: HOSTILE PINBALL ACTION’s three-tiered table provides a triple threat of action. This hyperkinetic title might deliver a sensory overload with a lot to keep track of, but its brief learning curve leads to an incredibly high skill ceiling we just couldn’t get enough of.



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