• Sun. Oct 27th, 2024

GreedFall 2 is setting its sights high, hitting all the CRPG tropes at once

Byadmin

Jun 14, 2024


Spare a thought for all the mid-budget RPGs set to release in the next few months. Launching a game in a genre as storied as this is hard at the best of times. Adding to it less than 12 months after it was shocked into the limelight by a universally beloved phenomenon feels faintly masochistic.  

 Though if Baldur’s Gate 3 will inevitably stand as the yardstick to which all CRPGs are—fairly or unfairly—compared over the next several years, at least GreedFall 2: The Dying World seems to have inadvertently repositioned itself to court those fans wanting more of its party-based combat. 

This half-prequel, half-sequel to developer Spiders’ 2019 gunpowder fantasy ditches its predecessor’s middling action RPG fights to raise the camera to a semi-bird’s-eye view for simultaneous turn-based brawls. It’s more BioWare than Larian, admittedly, with all the action unfolding in real time, but a clear step towards the sort of tactical thinking that’s long characterised the crunchier end of the CRPG spectrum. 

(Image credit: Nacon)

Between hitting reptilian monsters in their pudgy faces and skewering human thugs, an active pause option lets you queue up your parties’ next hammer swings, sword strikes and arrow volleys. The character skills available in my preview of the early game are limited, but hint at deep synergies to come. I’m able to spend from a limited pool of action points to instruct my starter companions to stun foes in knockback attacks, launch more powerful hits for big targeted damage, and distract enemies away from ailing allies. 



Source link