• Sat. Oct 19th, 2024

Ken Levine’s Judas has a little sister, and her name is Void Bastards

Byadmin

Feb 29, 2024


It’s almost exactly a decade since Ken Levine effectively announced the end of Irrational Games, less than a year after the launch of BioShock: Infinite. In the fallout, only a handful of staff were left, quietly working away until the studio’s eventual rebranding a few years later.

“While I’m deeply proud of what we’ve accomplished together, my passion has turned to making a different kind of game than we’ve done before,” he wrote in 2014. “To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience.” 

A smitten man plays the piano to an animatronic woman in Judas

(Image credit: Ghost Story Games)

You can debate how appropriate it is to talk about your own creative needs while waving off dozens of employees—the same staff who had weathered the fraught and demanding development of BioShock Infinite. By the end of the following year, Irrational owner 2K had closed all three of the key studios behind the BioShock series. Perhaps, by the time Levine made his statement, the publisher had already decided that the profit margins on auteur-driven blockbusters were too slim to support a standing team of hundreds—on projects that took half a decade or more to complete. 



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