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Total War: Warhammer 3 races – everything you need to know

Byadmin

Nov 5, 2021

So, you want to know about Total War: Warhammer III races? While this was one of the biggest causes for speculation during the months immediately after Warhammer III’s announcement, plenty of information has been released since, so we can answer the question with some certainty at this point.

Developer Creative Assembly previously promised to include all 15 of Warhammer Fantasy’s eighth edition core races in its Warhammer Total War games, which at the time prior to the third game’s announcement left only Ogre Kingdoms and Deamons of Chaos. The latter was confirmed pretty much straight away, with the Chaos faction divided into four seperate sub-races, one for each Chaos God.

The Ogre Kingdoms were then announced and confirmed as the pre-order bonus race in November 2021, fulfilling the prophecy. We were also treated to the surprise that Grand Cathay, the most enigmatic of Warhammer race of them all, would be brought to life for the very first time in partnership with Games Workshop’s Warhammer Fantasy revival. We’ve laid out a quick summary of all of the confirmed races below, along with some additional speculation regarding future Warhammer III races we think might turn up as DLC.

 

The confirmed Total War: Warhammer 3 races are:

  • Kislev
  • Khorne
  • Nurgle
  • Tzeentch
  • Slaanesh
  • Cathay
  • Ogre Kingdoms (DLC)

Kislev

The reveal trailer and the accompanying announcement were clear: Kislev will be a launch race for Total War: Warhammer III. Warhammer’s analogue of Russia, Kislev borders the Empire to its north and thus is the first place to get reamed whenever the hordes of Chaos in the north pole decide to beat up someone other than themselves. It’s a cold, harsh land full of cold, harsh people, sometimes scorned by the Empire as savages, but as the first line of defence against Chaos the rest of the world owes them a debt. That’s pretty badass, and has made Kislev into fan favourites.

As one of the first races announced, there’s been plenty of information on Kislev revealed at this point, but some of the higlights include the official faction trailer:

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And the official Kislev army roster reveal.

Khorne, Nurgle, Tzeentch, Slaanesh

Each of the four Chaos gods will get a dedicated sub-faction. Khorne was announced pretty much straight away and has had a lot of attention, but Tzeentch has been show cased recently fighting against Cathay. That leaves Nurgle and Slaanesh who have yet to have any official information in terms of faction mechanics and unit rosters.

There will be some common mechanics across all Chaos factions as outlined by a developer blog, but each gods’ chosen will also have bespoke mechanics as well. Unlike like most Warhammer factions, which tend to launch with two legendary lords, the Chaos factions will only launch with one each, although there is a strong suggestion that more will follow as DLC.

Here is Khorne’s official faction trailer:

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You can also read about their full army roster, and their campaign mechanics.

Meanwhile, here’s Tzeentch’s (very purple) introduction trailer:

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And here’s details on their army roster, and campaign mechanics. We’ll update this guide as we get more details on the remaining two Chaos gods and their respective starting factions.

Cathay

The big news of the original reveal trailer announced Grand Cathay, the Warhammer analogue of China. It has been mentioned often enough in the lore, but it’s never had any official rules or even models.

Here is their official faction trailer (although Cathay got more trailers than other Warhammer 3 races):

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And you can read up on details regarding their army roster, and their faction campaign mechanics, through those links.

Ogre Kingdoms

Last, but certainly not least, the Ogres. These big bois were all but confirmed when Ogre Mercenaries were inroduced into Warhammer II, but they only got officially announced for Warhammer III in November 2021. Here’s the announcement trailer:

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Technically speaking, the Ogre Kingdoms are a DLC race and not part of the base game’s offering. Anyone who pre orders Warhammer III, or purchases the game within the first week, will be given the race pack for free, after which it will be made available for sale as a normal expansion.

We don’t know what their army roster is going to look like yet, but their campaign mechanics have been revealed.

Speculation: Chaos Dwarfs

For our final two entries in this guide, we’re going to engage in some educated speculation as to what future Warhammer III races could be introduced as DLC.

Another major denizen of Warhammer III’s probable map are the twisted kin of the noble Dawi. The Chaos Dwarfs are among the most prominent of Warhammer’s ‘minor’ races – they got an army book in the game’s fifth edition before being ‘squatted’ thereafter, so as with Kislev, there’s plenty of lore and old units for Creative Assembly to work with. We know they sort-of exist in Total Warhammer already, as you can see them crewing the Hellcannons used by the Warriors of Chaos.

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This reflects their affinity for engineering, which they retain from their not-evil cousins. Unfortunately, their added evil has unleashed their imagination a bit, and their so-called daemonsmiths have cooked up all sorts of infernal machinery and artillery that would make them the rival of any ranged army in the game. A definite highlight here is the K’daai Destroyer, a massive, daemon-infused construct.

Add some Mesopotamian vibes and you’ve got the Chaos Dwarfs: their elite units are called ‘Immortals’ after the ancient Persian bodyguard, and they live in colossal black ziggurats which dominate the Mordor-like wasteland they call home. Here they worship Hashut, a minor Chaos god who taught them how to wield raw magic, which of course proper dwarfs know not to do as it doesn’t agree with their physiology. The Chaos Dwarfs are no different, and eventually all their sorcerers turn to stone.

Speculation: Hobgoblins

Hobgoblins are a distinctive sub-species of goblin – slightly taller, yet somehow even more treacherous (one of their units is, honestly, called a Sneaky Git). They are native to the eastern lands where Warhammer III looks to be set, and especially the eastern steppes, where, under the leadership of one Hobgobla Khan, they have built a Hobgoblin Empire bigger than any other Greenskin empire in the known world.

Why yes, Hobgobla Khan is the Warhammer analogue of Genghis Khan, how ever did you guess? His empire lies to the north of the Ogre Kingdoms and Grand Cathay, which built the Great Bastion partly to keep him out. You can definitely expect some Greenskin placeholder factions in his territory when Warhammer III launches, which are ripe to become playable in a future Lord pack that fleshes them out with Hobgoblin flavouring and the Khan himself as a new Legendary Lord.

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Don’t forget to check out our guide on the Total War: Warhammer III release date, as well as everything else we know.

Words by Richard Scott-Jones and Joe Robinson

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