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Doom is eternal: The immeasurable impact of gaming’s greatest FPS

Byadmin

Jan 31, 2024


Features

This article first appeared in PC Gamer magazine issue 391 in December 2023. Every month we run exclusive features exploring the world of PC gaming—from behind-the-scenes previews, to incredible community stories, to fascinating interviews, and more.  

The history of Doom is more than just the tale of how John Romero and John Carmack came together to create a PC gaming phenomenon. The history of Doom is the history of id Software and the history of the FPS itself. From the 1993 original to 2020’s Doom Eternal, each new Doom game developed by id Software has both reflected the culture of the studio at the time, and moved the needle of the FPS in some manner.

Doom

(Image credit: id Software)

The development of 1993’s Doom is one of the most well documented projects in the medium’s history. After John Carmack discovered a way to mimic the side-scrolling effect of Super Mario Bros 3 on PC, Carmack worked with John Romero, alongside game designer Tom Hall, to create their own game, Commander Keen in Invasion of the Vortigauns.



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