• Tue. Oct 22nd, 2024

Killjoy Nerfed with Several Map Updates

Byadmin

Jan 7, 2024


pThe first update of the year, Valorant Patch 8.0 ships nerfs for a variety of agents while including much-hyped map changes to the game.


Valorant Patch 8.0 Notes Agent Updates

Deadlock

Continuing in the direction of the previous 7.10 GravNet (C) changes, we’re looking to build
upon the unique strengths of Deadlock’s two other basic abilities: Sonic Sensor (Q) and Barrier
Mesh (E).

  • For Sonic Sensor (Q), we’re increasing the reliability of the concuss once triggered by
    shortening its windup time, while also increasing flexibility by allowing you to recall and
    redeploy it in round.
    • Sonic Sensor (Q)
      • Sonic Sensors are now recallable in round.
      • Sonic Sensor’s pickup distance increased 12m >>> 27m
      • Decreased time to concuss once triggered 1.0s >>> 0.5s
      • Decreased time for enemies to destroy Sonic Sensor once triggered
        0.65s >>> 0.5s
      • Deadlock and her allies can now hear Sonic Sensor’s audio lightly when
        they are in its area of effect.
  • For Barrier Mesh (E), we increased the max length of the barrier walls to allow it to divide
    much larger spaces than is possible with comparable utility and make it more reliable at
    fully blocking chokes when deployed quickly.
    • Barrier Mesh (E)
      • Increased the max length Barrier Mesh walls 6m >>> 10m

Killjoy

The amount of coverage on Killjoy’s Turret (E) outshines other defensive recon tools when
paired with the Turret’s other strengths, such as its autonomous detection and long range vision.
Reducing its vision cone should push Killjoy to make clearer choices about what area of the
map her Turret will cover, while the Turret’s updated visuals should aid you in quickly
understanding what areas it will protect.

  • Turret (E)
    • Vision radius reduced 180 degrees >>> 100 degrees
    • Added a representation of the Turret’s vision cone on Killjoy’s minimap when she
      is placing the Turret.
    • Added VFX and updated the Turret’s animations to communicate the Turret’s new vision radius

Valorant Patch 8.0 Map Changes

Doors Refactor

  • We have upgraded the tech behind our interactable doors to polish some of your
    interactions with others and with Agent abilities.

Icebox

Icebox is back with a few changes to shake up Mid, B Green, and B Orange. Our goal with these
changes are to add value and impact to Mid for either team controlling it and simplify pathing
toward B Site through B Orange and B Green to make fights more predictable.

Attacker Side Spawn

  • A storage container has been added on the left side to block line of sight from Attacker Spawn to B Tube.

B Green

  • The hanging container in B Green was creating a lot of complexity for both fights on the ground and people boosting up top. Moving the container out of the way should make combat here more manageable.

B Tube Exterior

  • We felt that Mid could use more value for either team holding it. We’ve added a window toward the end of B Tube that overlooks Mid and can see towards A Site and Defender Spawn. It allows Attackers to assert a lot of pressure on rotators and Defenders should be able to hold more space when holding Mid from B Kitchen or Mid Boiler.

B Tube Interior

  • Added two boxes stacked flush to the wall.

B Snow Pile

  • There were multiple parallel paths leading from Mid to B Site. To reduce timings and create more predictable fights we’ve removed the B Orange route closest to B Kitchen.
  • Adjusted the snowpile leading up to B Kitchen so you can now silently drop off the boxes.

Lotus

A Main

  • More room has been added to A Main along with a set of boxes to give Defenders some more options to fight for A Rubble control.
  • The double stack of boxes outside A Stairs has been changed to non-penetrable to reduce the likelihood of being spammed.

A Link

  • The devs add room near the breakable door. Making it easier for players to fight out from inside the connector room.

A Hut

  • A Hut has been closed to help give some more readability to the plant site, making it easier to retake. A cubby has also been added to the back of A Hut for more defender options to hold the site.

B Site

  • More room and boxes have been added to B Site to add some defensibility closer to the choke on site.

C Site

  • The Spike plant zone and the stairs in C Bend have been adjusted to allow for more diversity of Spike plant locations in C Site.
  • Boxes on the back of site have been adjusted.

C Bend

  • More room and boxes have been added in C Main to also add some defensibility closer to the front of Main.
  • Boxes have been added to C Bend along with some extra room to fight from.

Rotating Doors

  • Rotating doors now take 10 seconds to fully complete their spin, up from 8 previously. 8 seconds was not enough time to use utility through the doors or fight, and make it through the doors on the same rotation. The extra time should allow for more fights to happen through the doors, and most everyone to get through the door on time.
    • Increased the time it takes for rotating doors to complete their rotation 8s >>>10s

Valorant Patch 8.0 Notes Mode Updates

Team Deathmatch

The developers felt that Sheriff might be a little overpowered using his weapon ecosystem in the Stage 2, and as a result that has caused his other loadouts to decrease in popularity. Other weapons and loadouts should now be more “viable when in an engagement against Sheriff”

Sheriff Loadout at Stage 2 has been changed to Light Shield from Heavy Shield.

Map Rotation

  • With the latest update every mode in Valorant with the exception of Team Deathmatch and Custom games, will use the Competitive map rotation.
  • The current Valorant Map rotation includes 7 maps, which include Icebox, Lotus, Sunset, Breeze, Ascent, Bind, Split.

Valorant Patch 8.0 Release Date and Time

According to the official confirmation from Riot, Valorant Patch 8.0 is scheduled to hit live servers across all regions on Monday, January 8.

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