• Sat. Oct 26th, 2024

Like all Bethesda RPGs, Starfield is a lot more fun once you get off the main quest

Byadmin

Sep 4, 2023


Starfield’s cosmic sandbox promises a life of piracy and drug smuggling, exploration of alien worlds, corporate espionage and even sandwich theft, with diversions around every corner—all wrapped up in a grounded sci-fi universe. This is not particularly evident when you’re following the critical path. Within moments of firing up Bethesda’s RPG, I’d uncovered a magical artefact, and soon found myself employed by some do-gooder space archaeologists to hunt down more of them, all while experiencing mystical visions. 

All of this feels largely disconnected from the rest of the galaxy—a fantastical and often awkward juxtaposition to the NASApunk vibes found everywhere else. Bethesda’s not going for realism here—it’s still full of space cowboys and ugly alien critters—but it’s considerably closer to hard sci-fi than, say, Fallout’s delightfully eccentric retro-futurism.

(Image credit: Bethesda)

Teaming up with Constellation, the organisation hunting for these aforementioned artefacts, feels a bit jarring for other reasons, too, creating friction between the sandbox and main quest. Despite promoting itself as a neutral organisation, that’s only really when it comes to its politics. It doesn’t care about the rivalry between the Freestar Collective and United Colonies. It’s still largely law-abiding, though, and your colleagues will be disgusted with you should you go around being a wrong ‘un, or God forbid, shoot at some space cops who are trying to kill you



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