The new patch update allows Jett knives to recharge after killing a training dummy or defusing practice bot, along with other bug fix changes.
Riot has released the Valorant 3.07 patch notes. The update will include a couple of agent updates along with minor crash fixes and performance optimizations. Deathmatch will be a “drop-in-drop-out” mode as players use it to warm up, and in addition to this, Agents who frequently get up high can’t escape the uppermost portion of Viper’s wall decay.
Jett’s Blade Storm kunai will now be able to recharge after killing a training dummy or defuse practice bot. In addition to this, a new setting called Raw Input Buffer will be available in Beta to improve the performance of input device processing. Here are the complete Valorant 3.07 patch notes.
Valorant 3.07 patch notes
Agent Updates
Viper
- Passing through the highest portion of Viper’s wall now correctly applies instant decay to high-flying Agents.
- Updated the visuals for the dissolving effect seen while inside Viper’s smoke to better match the visuals seen from the outside, in an attempt to remove any type of peeker’s advantage when playing from within the smoke.
Jett
- Jett’s Blade Storm kunai will now recharge after killing a training dummy or defuse practice bot.
Performance Updates
- New setting, in Beta, “Raw Input Buffer” improves the performance of input device processing.
- Valorant has used Raw Input for devices since launch. Enabling “Raw Input Buffer” will adjust which APIs are used for processing Raw Input.
- SHould result in minor performance improvement and identical input latency when used with standard input devices and gaming mice.
- Major performance improvement when used with 8000hz polling rate mice.
- 8000hz polling rate mice are supported with this feature enabled.
Game System Updates
A slew of fixes for some common crashes as reported by players have been worked on and fixed.
Bugs
Social
- Fixed a bug where the text cursor would relocate to the right when editing text in the Report A Player menu.
Game System
- Fixed a bug where Team Ace could be awarded in scenarios where it wasn’t earned by the team.