• Wed. Oct 30th, 2024

Minecraft PS4 Update 2.29 Adds Respawn Blocks Explode Rule, Over 150 Bug Fixes

Byadmin

Sep 22, 2021



Mojang has released the Minecraft update 2.29 patch notes for your viewing pleasure, which is now available to download PS4. This latest update includes some new features such the Respawn Blocks Explode game rule, plus a host of bug fixes.Read up on the Minecraft 2.29 PS4 patch notes below.Related Content – Sony PS5 Complete Guide – A Total Resource On PlayStation 5Added the “Respawn Blocks Explode” game ruleAdded “Corner Mode” to Structure BlocksNew Experimental Features to try with updated world generationFixes to over 150 bugs and parity changesMinecraft Update 2.29 Fixes:Performance / StabilityOptimised pasting Unicode text into Book & Quill (MCPE-119651)Fixed a crash that could occur when crafting a Crafting Table with Gameplay Tips enabledFixed a crash that could occur after disconnecting from the internet while playing in an online session as the client on iOSFixed a crash that could sometimes occur when downloading large Marketplace worldsGameplayWorlds with the Caves & Cliffs experimental toggle enabled are now more likely to have the same default world spawn position as worlds without the experiment using the same seed (MCPE-127708)Matched respawn from Bed behavior with Java Edition by attempting to avoid placing players on damage dealing blocks when waking up and attempting to place players on the side of the bed they entered from (MCPE-118654)Nether Portals placed between chunks no longer break when leaving the Nether (MCPE-74333)Damaging buff effects no longer bypass absorption hearts (MCPE-62360)Enchanting Table’s enchantment probability is now weighted (MCPE-101588)Fixed incorrect position when dismounting at a negative world height (MCPE-136622)Abandoned villages are now far rarer, more closely matching the Java Edition (MCPE-71769)Fixed emissive light propagation in ray tracing mode by increasing irradiance cache sample size (MCPE-135157)Fall damage is no longer applied when falling into Scaffolding (MCPE-108459)MobsCartographers will now only give maps to undiscovered monuments (MCPE-29375)Tweaked Iron Golem spawning logic to better match Java EditionAxolotls now spawn only when there is stone up to 10 blocks under them, and not inside bubble columnsCollecting Fish or Axolotl with a Bucket no longer immediately releases them (MCPE-44320)Armor Stands now drop equipped items when destroyed by fire or lava (MCPE-94603)Limited the maximum number of Phantom mobs that can spawn (MCPE-106557)Goats now play their “impact 3” sound (MCPE-127757)Grown up Goats no longer lose their Horns when reloading a worldBaby Goats no longer have horns (MCPE-123253)Fixed an animation parity issue with Skeletons not using both arms to hold their Bows (MCPE-670)Undead mobs standing near Powder Snow now burn normally (MCPE-131005)Powder Snow above undead mobs now prevents burning effectMultiple Shulkers are no longer able to spawn in the same position from spawn eggs or End City generation (MCPE-43972)Mobs can now pathfind correctly when standing on Amethyst Buds (MCPE-130010)Lightning no longer randomly strikes mobs that are under blocks (MCPE-121688)Fixed mobs sometimes rendering with incorrect geometry when viewed from the Structure Block preview window (MCPE-95183)Experimental Features: Wither can now be spawned at negative heights (MCPE-125270)Ghasts no longer spawn in less than 5x4x5 areas (MCPE-133687)Magma Cubes no longer spawn in less than 3x3x2 areas (MCPE-46540)Medium Magma Cubes now have a larger hitbox (MCPE-132159)The Thorns enchantment now does Knockback to mobs (MCPE-56212)BlocksCave Vines can now be pollinated by Bees (MCPE-127821)Enchantment Tables now emit light level 7 (MCPE-130868)The falling position of Pointed Dripstone is no longer slightly offset (MCPE-119548)Disabled biome tinting for Spruce and Birch Leaves (MCPE-128996)Bubble Columns are now placed properly when loaded with a Structure Block (MCPE-97027)Vanilla Parity: Using Bone Meal on Moss Blocks now also replaces Tuff blocks (MCPE-125922)Grass and water block tint colors are no longer slightly randomized with noiseFixed Light Block not being displayed correctly when being held (MCPE-123249)Weeping and Twisting Vines now grow correctly after the player breaks them (MCPE-90932)Minecart with Chest will now copy over its chest contents when advanced pick blockedCrimson Roots now have a small chance of growing on Warped Nylium blocks when using Bone Meal (MCPE-83616)Candle now drops when Candle Cake is pushed by a Piston (MCPE-130594)Renamed Structure Blocks will no longer have the incorrect data mode on creation (MCPE-41625)Unicode font now correctly highlights on Signs with glowing text (MCPE-130072)Pumpkins placed facing South, East, or West now can now be used to trade with Villagers if they were mined with Silk Touch tools (MCPE-105540)More Candles can no longer be added to Candles placed without any support block (MCPE-130810)Shulker Boxes now remain in Dispensers when dispensed at world height limit (MCPE-130085)Monster Spawners no longer emit lightPowder Snow can now be collected with a Dispenser (MCPE-127564)Target Blocks now conduct Redstone signals (MCPE-75034)Fixed text from signs drawing on maps on ray tracing enabled hardwareAmethyst Cluster and Amethyst Bud can no longer be placed on Grass Path blocksCorrected “Deepslate Lapis Lazuli Ore” name from “Deepslate Lapis Ore” (MCPE-123605)Fixed Bed display if the foot of the Bed is in a brighter area than the head (MCPE-123592)Fixed Large Chest display so the brightest end of the Chest is chosen to light the whole ChestDispensers now remove bubble columns when removing water (MCPE-56462)Sea Pickles now change light depending on being in underwater or not (MCPE-131642)Snow layers are now melted by light from torches, etc. (MCPE-131272)Vanilla Parity: Falling gravity blocks will no longer break when landing on certain blocks (MCPE-20109)Half of the Enchantment Table book doesn’t render dark anymore (MCPE-106627)Blocks moved by a Piston no longer appear white while moving (MCPE-66250)Spore Blossoms no longer have a randomly offset hitbox (MCPE-121658)Measurements of hitbox of Spore Blossoms now match Java EditionMoss Block and Moss Carpet now break when moved by Pistons and Sticky Pistons can no longer pull them (MCPE-121751, MCPE-122004)Water dripping from Pointed Dripstone can no longer fill Cauldrons with Potions. Sorry, we knew it was fun but too overpowered! (MCPE-131180)Fixed an issue causing Slime and Honey Block movement slowdown to not be fully applied to playersLight Blocks are once again visible while holding one and properly show their brightness value (MCPE-123249)Fixed Light Blocks not being removed when destroying them while holding a Light Block (MCPE-123258)Fixed Light Block brightness not being adjustable when interacting with it (MCPE-123387)Fixed Barrier Blocks being destructible while not holding a Barrier BlockItemsShulker Boxes now drop their contents when destroyed as an item (MCPE-129470, MCPE-87877)Bows and Tridents are now held more similarly to Java Edition (MCPE-126717, MCPE-44418)Eating Chorus Fruit while gliding no longer deals fall damage to the player (MCPE-112621)Swords now break Bamboo in a single swing (MCPE-64013)Fixed a bug that could cause the Trident, Shield, and Crossbow to render incorrectly when an additional player is connected over the internet using a Marketplace skin (MCPE-118358)Fixed a bug which could cause the Spyglass to appear as if it’s being thrown when using a custom skin (MCPE-127498)Using a Powder Snow Bucket on a Cauldron filled with Powder Snow no longer creates a new Powder Snow block (MCPE-131177)Clock and Compass items no longer function in the Recipe Book (MCPE-36354)Lava Buckets can now be emptied into a Cauldron filled with LavaFixed offhand Shields clipping into players’ arms while in third-person perspective (MCPE-122672)Holding a Shield in Marketplace maps no longer shows a content errorMade projectile items move more smoothly when far from players (MCPE-101102)Strong/Long/Splash/Lingering Potions can now be placed in the Brewing Stand manually (MCPE-86636)Soul Speed Boots can now be unequipped properly after losing durability (MCPE-106367)Diamond Pickaxes found in Hoglin Stable chests are now enchanted (MCPE-129750)Fixed held items not disappearing visually to other players after a player dies when the Keep Inventory game rule is enabled (MCPE-64235)Shears now correctly cut Vines and Glow Lichen faster (MCPE-123139)Campfires and Soul Campfires now stack in the inventory (MCPE-67890)AudioAmethyst walking sounds are now affected by the “Player” volume sliderDeepslate walking sounds are now affected by the “Player” volume sliderMoss Block walking sounds are now affected by the “Player” volume sliderSounds of moving in/on Powder Snow are now affected by the “Player” volume sliderJumping and landing on blocks have now their sounds affected by the “Player” volume slider (MCPE-116135)Dripstone drip sounds are now affected by the “Block” volume sliderBlock interaction “click” sounds are now affected by the “Blocks” volume slider (MCPE-104983)Turtle Eggs no longer produce the Bone Meal sound when placed on Sand (MCPE-127189)Swapped the toggle sounds for Levers so they are now parity with Java Edition (MCPE-30379)Using a Water Bucket on a fully filled Cauldron now produces the correct sound (MCPE-131177)AccessibilityText to Speech chat setting once again correctly narrates chat messages (MCPE-129901)Text to Speech now correctly reads item names in the inventoryInventory grid slots are no longer double counted for Text to Speech focus controlsUser InterfaceFixed the hotbar being misaligned with XP bar by 1 pixel (MCPE-46975)The hotbar is no longer too dark when anti-aliasing is increased (MCPE-54213)The crosshair no longer flickers during multiplayer sessions (MCPE-123918)Using the touch interface, holding the output slot on the Stonecutter or Loom will now rapidly craft items (MCPE-128423)Fixed an incorrect popup when attempting to activate a pack with a missing dependency (MCPE-130978)Fixed translation issues for some keys containing upper case lettersReplaced loading bars with new loading spinner in the MarketplaceRecipe Book crafting estimates no longer differ from the actual resultsCursor items no longer count towards recipe ingredient in Recipe BookThe selected recipe in the Recipe Book is now deselected when the player runs out of ingredientsNon-craftable recipes no longer displayed in Recipe Book when search mechanism is usedNether blocks now appear in the crafting grid if any other ingredient is unavailableFixed a wireless network connection error message that appeared when players were connected via a wired networkFixed various spelling errors in Character CreatorHover of widget buttons were showing corrupted appearance before full load was completeFixed a legibility issue with some Japanese font charactersRiding an animal now displays the correct tooltip term when played on a non-touch screenExperimental warning message is no longer displayed inconsistently when loading beta worldsA debug string is no longer shown for how to open chat (MCPE-128955)Fixed an issue where the item category text color did not match the item text color if it was changed in Resource PacksFixed an issue where patterns in the Loom would not display correctly with some texture packsThe emote wheel no longer appears when pressing Ctrl+B in-game (MCPE-125246)Fixed Input Method Editor (IME) not working after suspending the game on Windows 10 (MCPE-59722)Added a new sidebar to some Marketplace and Dressing Room related screens to help better improve the experience of navigating these areasThere is now an item transferring animation when deselecting a recipeSidebar text is now localized properly when a new language is loaded or the current language changesFixed a bug that could cause the Sign In button to appear behind the Marketplace buttonFixed the Noto Sans Smooth font on Windows and Xbox platforms with the Japanese locale to address legibility and usage of correct charactersFixed “CR” characters incorrectly appearing at the end of lines for some display languagesEnabled new achievements screens for VR (not including PS VR)Placing a Sign on Rooted Dirt now correctly opens the text editor (MCPE-129280)The Sign In dialog is no longer shown on a split-screen game to anyone other than the primary player on PlayStation 4Fixed tamed Wolves being transparent on the Structure Block screenRealmsImproved responsiveness of Realms menus, particularly on Nintendo SwitchThe “Download World” button is now visible for worlds on expired Realms2 player Realms no longer count against the 10 player realm limitRealms reset button will now navigate to the loading screen while reset is happeningThe Realms Slots screen will now open faster and have a loading dialog if it takes a long timeThe Realms Backup page now only shows the most recent 1100 Realms backups to prevent text overlap issues (REALMS-8425)Switching the active world slot in Realms no longer spams the “Fetching World Info” promptRenaming a Realm now takes effect immediately while playingFixed some issues with being unable to kick players via the user interface or the ‘/kick’ commandThe text on the Realms Plus trial button on the play screen no longer changes when hoveredPressing the View Privacy Policy button now opens properly on Nintendo SwitchCommandsFixed a crash that could occur if a structure was placed with a command in an unloaded area, and that structure was deletedTeleporting a mob between dimensions no longer causes the mob to despawn (MCPE-127414)Loading a structure with the ‘/structure’ command now displays the correct output messages (MCPE-132813)Minecraft Update 2.29 Technical Updates:Updated Add-On Template PacksUpdated Add-On templates for 1.17.30 are available for download with new resources, behaviors, and documentationGameplayData-driven blocks can now be added to the Creative menuNew chemistry material reductions for Education Edition can now be defined in the JSON files“potion.prefix” and “potion..postfix” potion string resources have been renamed to “potion..name”Potion name string resources have been changed so there are separate “Splash” and “Lingering” string resourcesThe old style of using “potion.prefix” and “potion.*.postfix” is still supportedUI bind objects can now utilize the ‘ignore’ fieldAttachables that are visible in first person view will no longer render backwardsFixesFixed a bug where an entity might fail to initialize its tag componentSky no longer renders through walls of a large enclosed area when using fogUpdated documentation formatting for item components and how they work within Resource Packs and Behavior PacksUsing Water Buckets to collect fish has been version locked to prevent breaking old world templatesFixed controller support when editing NPC dialog (MCPE-135175)‘behavior.knockback_roar’ now has a vertical and horizontal strength valueAdjusted padding for HD Textures in mipmaps level 1 in texture atlas to fix texture bleedingKilling a custom mob with an unknown loot table entry type will no longer cause a crash, and will now throw a content error (MCPE-129006)Rabbit with initialEvent specified now scales properly to adult rabbit size (MCPE-76643)Similar to the spawns_on_block_filter, the spawns_above_block_filter specifies a list of blocks and a distance. The mob can then spawn only if the nearest block within the specified distance below the desired spawnpoint is in that list (water and air not included). “minecraft:spawns_above_block_filter”: { “blocks”: “minecraft:stone”, “distance”: 10 }Improved documentation for ‘DamageableItemComponent’Fixed the ability to add launch point positional offset for projectiles spawned with the ‘spawn_entity’ componentFixed the ability to add angular offset to launch vector for projectiles spawned with the ‘spawn_entity’ componentFixed offset not working for projectiles summoned through an interactionFixed projectile ‘angleoffset’ value only reflected if shooter is riding another entityFixed rotation of projectile launch point around a mob when projectile offset specifiedParsing of UI json field “ignored” now throws a content error if it is invalidFixed movement prediction interpolating with invalid data in even more scenarios (MCPE-108568)Removed the “replace” element from ‘sound_definitions.json’ for being ambiguous in its usage (and was never used) (MCPE-99304)CommandsCommands ran through animations now will run in the order defined in animation files on all platforms, including RealmsAnimations and events defined in Behavior Packs can now run commands that require cheats without the player enabling cheats (such as setting certain rules with the ‘/gamerule’ command)Target selectors ry and rym now support wrapping around northThe ‘/particle’ command position argument is now optional (MCPE-128379)The ‘/particle’ command will now output on success (MCPE-80348)The ‘/particle’ command no longer shows an error when run successfully through ‘/execute’ (MCPE-129001)The ‘/clone’ command now copies signal strength for Levers and Redstone DustThe ‘/structure’ command can now specify a <to: x y z> position argument with y below 0 as long as it is equal or above the minimum height for that dimensionAdded functionality for Intellisense options: “d” and “default” in the gamemode command selector (MCPE-92198)Minecart with Command Block can now use the self selector (@s) in its commands to target itself (MCPE-60126)The “/time set” command now sets the correct time and day when specifying a time above 24000 or below the current time (e.g. “/time set 0” sets the day to 0, “/time set 28000” sets the day to 1), and “/time” can now set or add to a negative world time (MCPE-43394)The ‘/spawnpoint’ command can now be used while the player is sleeping and outputs success when setting to the player’s existing spawnpoint (MCPE-106720)The camera shake command no longer shakes every player’s screen when “@s” is used as the selector (MCPE-120383)GameTest Framework (Experimental)Renamed module “Minecraft” to “mojang-minecraft”Renamed module “GameTest” to “mojang-gametest”GameTest (now mojang-gametest)Added helper method spawnAtLocation(location : Location) : Entity – Spawns an entity at the given LocationAdded helper method walkToLocation(mob : Entity, location : Location, speedModifier : number) – Commands an entity to move to the given LocationAdded method assertCanReachLocation(mob : Entity, location : BlockLocation, bool canReach) – Asserts that the given mob can reach the target block locationRenamed helper method worldLocation(location : BlockLocation) to worldBlockLocation(location : BlockLocation)Renamed helper method relativeLocation(location : BlockLocation) to relativeBlockLocation(location : BlockLocation)Added helper method worldLocation(relativeLocation : Location) : Location – From a Location with coordinates relative to the GameTest structure block, returns a new Location with coordinates relative to the worldAdded helper method relativeLocation(worldLocation : Location) : Location – From a Location, returns a new Location with coordinates relative to the current GameTest structure blockAdded helper method spawnWithoutBehaviorsAtLocation(entityIdentifier : string, location : Location) : Entity – Spawns an entity at a location without any AI behaviorsAdded helper method rotateDirection(direction : Direction) : Direction – Rotates the given direction relative to the GameTest structure rotationAdded helper method getTestDirection() : Direction – Returns the direction the GameTest is facing based on its structure rotationRenamed function assertBlockTypePresent to assertBlockPresentRenamed function assertEntityData to assertEntityStateRemoved function assertBlockTypeNotPresent (added boolean isPresent to assertBlockPresent instead)Removed function assertEntityNotPresent (added boolean to assertEntityPresent instead)Removed function assertEntityNotPresentInArea (added boolean to assertEntityPresentInArea instead)Removed function assertEntityNotTouching (added boolean to assertEntityTouching)Removed function succeedWhenEntityNotPresent (added boolean to succeedWhenEntityPresent)Modified signature of function assertBlockState(blockLocation: BlockLocation, callback: (Block) => boolean)Modified signature of function assertBlockPresent(blockType: BlockType, blockLocation: BlockLocation, isPresent: boolean)Modified signature of function assertEntityPresent(entityTypeIdentifier: string, blockLocation: BlockLocation, isPresent: boolean)Modified signature of function assertEntityPresentInArea(entityTypeIdentifier: string, isPresent: boolean)Modified signature of function assertEntityTouching(entityTypeIdentifier: string, location: Location, isTouching: boolean)Modified signature of function succeedWhenEntityPresent(entityTypeIdentifier: string, location: Location, isPresent: boolean)Minecraft (now mojang-minecraft)Renamed BlockTypes class to MinecraftBlockTypesRenamed Effects class to MinecraftEffectTypesRenamed Items class to MinecraftItemTypesEventsAdded event World.events.beforeExplosion – Fires before an explosion occursAdded event World.events.explosion – Fires when an explosion occursAdded event World.events.explodeBlock – Fires when a block breaks due to an explosionAdded event World.event.beforeActivatePiston – Fires before a piston is activatedAdded event World.event.activatePiston – Fires when a piston is activatedAdded read-only property currentTick to tick event – Returns the current server tickRenamed event createEntity to entityCreateRenamed event addEffect to effectAddRenamed event activatePiston to pistonActivateRenamed event beforeActivatePiston to beforePistonActivateRenamed event explodeBlock to blockExplodeRenamed event changeWeather to weatherChangeBlockAdded method getDimension() : DimensionAdded BlockPistonComponentMolangAdded experimental queries for item cooldowns: ‘query.is_cooldown_type’, ‘query.cooldown_time’, and ‘query.cooldown_time_remaining’Updated many Molang content errors to specify which operator or query was involved‘min_engine_version’ from Resource Pack and Behavior Pack manifests is now passed into Molang expression parsing. This allows for future breaking changes tied to a specific engine versionAdded ‘BlockPartVisibilityComponent’Allows creators to specify Molang conditions for each “bone” listed in the geometry JSON that turn on/off bones based on the block stateMust have the Experimental toggle enabled to useFixed experimental ‘query.bone_orientation_trs’ to have correct translation Y and scale resultsAdded experimental ‘block_neighbor_has_any_tags’ and ‘block_neighbor_has_all_tags’ Molang queriesTakes a block relative position and a set of tagsReturns 0/1Must have the Experimental toggle enabled to useFixed a crash that could occur when entering a world with a custom Resource Pack that contained ‘query.armor_color_slot’ (MCPE-106437)Fixed ‘query.item_remaining_use_duration’ having improperly scaled or inverted results (This is to fix a Versioned Change as of engine version 1.17.30)Added ‘query.facing_target_to_range_attack’, which returns whether or not the queried actor’s ‘minecraft:behavior.ranged_attack’ goal is currently runningMoved experimental Molang queries (other than those related to Actor Properties) to a new ‘Experimental Molang Features’ toggleImproved Molang documentation related to experimentsExperimental queries and language expressions now list which experiment(s) they require to be availableVersioned Changes are now detailed in the documentation, starting with the ‘query.item_remaining_use_duration’ fix



Source link