Warhammer 40k Titans Faction Focus brings us the rules of not only the Adeptus and Traitoris Titanicus – and some other towering monstrosities.
It’s finally here: the lest Warhammer 40k Faction Focus before the 10th Edition of the most popular tabletop wargame on the planet. We have entered the non-conventional territory 2 days ago with the Imperial Agents Faction Focus, which was followed by the extra-long Space Marine Chapters (?) one. Today, however, Games Workshop decided to go big – and I mean BIG to close out the little reveals before the next Edition with the Faction Focus for the Adeptus Titanicus, with some other Titanic datasheets sprinkled in there.
Faction Rules of the Warhammer 40k Titans Faction Focus
Similar to the Imperial Agents, the Titans are not meant to be played as an army – for the simple reason that the smallest one, the Warhound Titan costs 2000 points, and it’s unlikely that Games Workshop will change the cost of these models drastically. They can be used in Apocalypse-type games, and thanks to their new Army Rule, they can support other factions:
Titanic Support means that if you play an Imperium army, you can include one Adeptus Titanicus unit even though it doesn’t have the Faction keyword – the same is true for the Titanicus Traitoris and servants of Chaos – so if you want to use models that are almost as tall as a small dog, you most definitely can.
Unit Spotlights of the Warhammer 40k Titans Faction Focus
Of course, the first Datasheet showcased for the Adeptus Titanicus spotlight was of the Warlord Titan, the biggest Warhammer 40k models made by Forge World. The Warlord Titan lost 20 Wounds but it will still have a whopping 100 with a 2+ Save and a 5+ Invulnerable Save against ranged attacks, alongside 16 Toughness, so you it’s almost impossible to Wound it on a 2+ – except by another Titan. It has an almost unlimited array of weapons, most of which received the 10th Edition +S -AP treatment. It’s melee weapons look incredibly strong as well, with the Arioch power claw capable of inflicting 144 damage in melee.
The Warlord Titan received 2 new abilities as well: Striding Colossus is something that 3 out of the 5 showcased Titanic units share, meaning that they can only use Stratagems at double price. But the walking cathedrals can also force Battle-shock tests on enemies thanks to their Wrath of the Omnissiah ability.
Of course, the Imperium of Man was not the only one to produce giant walkers like the Warlord Titans. The Aeldari also have some models that put an Imperial Knight to shame in the Phantom Titan. With it’s 14 Toughness, 55 Wounds, 2+ and 4++ Saves, it’s almost impossible to remove from the battlefield, while also being able to shoot across the battlefield with it’s Phantom Pulsar. The Phantom Titan can also move across other enemy models thanks to it’s Titanic Advance ability, and they can Charge and shoot after Falling Back thanks to the Flawless Poise skill.
The Hierophants of the Tyranid Swarms are among the apex monsters that the Shadow in the Warp can muster. While they are not much bigger than Knights, they are much more resilient with extra Wounds and Toughness, so these giant bugs will be hard to squish. They are deadly in close range thanks to their giant Bio-plasma torrents, and if they have to roll for hits in melee or with their Dire bio-cannons, they can hit on a 2+ against an enemy unit that has been Battle-shocked by say, the Tyranid Army Ability, Shadow in the Warp.
While Squigs can be small and cute, barely capable of carrying a bomb to be detonated after making it into the ranks of the enemy, sometimes they can grow gargantuan. This just means that the Orks will love them even more, and use big boys like the Gargantuan Squiggoth as walking forts. These giant transports received some extra Toughness as well, also being capable of transporting 20 Orks Infantry – or the Prophet of the Waaagh! himself, Ghazghkull Thraka. They can also deal high damage in shooting provided that their Kannons hit their mark, but in melee, God-Emperor save anyone that is in the way of these Squiggoths, which can deal 52 damage with their Huge tusks.
When you think about the T’au Empire, the first image that comes to mind should be that of Battlesuit or a Hammerhead Gunship. But there’s bigger ships that they can muster for the Greater Good, such as the Manta, which can transport up to 200 Tau Infantry, 4 smaller Vehicles and 8 Battlesuits to be dropped onto the battlefield. The Manta can also hold it’s own in shooting thanks to it’s Heavy rail cannons and Long-barrelled burst cannons, as the latter can shoot 32 times, and with the new Spotting mechanic of the T’au Empire, will be able to deal around 20 Wounds consistently. This giant warship also buffs anyone that have just Disembarked from it with it’s Aggressive Deployment ability, which let’s units reroll their Wound rolls against the target of the Manta after leaving the enormous ship.
While Games Workshop have announced that some Forge World models will join the Legends and won’t get updated rules beyond the 10th Edition, while also becoming illegal in tournaments, it’s great to see that some of our biggest toys will remain in the game.
With the Titans Faction Focus, all the factions have been showcased by Games Workshop. This means that the release of the next Edition of Warhammer 40k is just around the corner – follow the releases with ESTNN!