• Wed. Oct 23rd, 2024

I beat up like a hundred schoolkids in this budget Yakuza-like, and I’d do it again

Byadmin

May 9, 2023


If Michel Foucault and Ned’s Declassified School Survival Guide have taught me anything, it’s this: School is a prison. Beneath the plastic cafeteria trays and suffocating aroma of Lynx Africa lies a tyrannical order delineated by strict social hierarchies, and if you want to survive till graduation, your only option is to walk in, find the biggest guy there, and deck him.

Troublemaker (opens in new tab), a kind of budget Yakuza from Indonesian studio Gamecom Team (opens in new tab), understands this. You take on the role of Budi, a misunderstood tough guy whose constant brawling has led his mother to transfer him to “one of Indonesia’s finest high schools”. She should have, like, taken a tour of it or something first, though, because it rapidly becomes apparent that the new school is just as violent as Budi’s old one.

(Image credit: Freedom Games)

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It’s even institutionalised that violence in the form of an annual “student fighting tournament” called Raise Your Gang: A bold academic initiative that sees the school actively promote literal gang warfare among its own pupils. I’m not too familiar with pedagogy; maybe this is that Montessori method all the mums are raving about. Regardless, it’s not long before poor old Budi is ensnared by his new school’s Darwinistic social order. There are menaced love interests and cowardly new best friends to protect, after all, and you can only beat so many rooms full of high school students to near-death before someone notices and enrols you in some sort of quasi-legal fighting tournament. Would that the world were different.

So off Budi goes, raising his gang by assaulting a succession of powerful teenagers in increasingly suspenseful and absurd scenarios. I wasn’t throwing out names at random when I mentioned Yakuza earlier: Gamecom Team has clearly been spending quite a bit of time with Kiryu, and it shows in Troublemaker. Combat takes place in real-time street brawls that see you alternate between light and heavy attacks and timing-based parries. Think the Arkham games if Batman sometimes just had too much on his mind to notice you’ve pressed counter.

(Image credit: Freedom Games)

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It’s, well, look, it’s bad. It is not great. There’s no getting around it, and it’s damning with faint praise to say that the game’s saving grace is that its enemies are too braindead to take advantage of Budi’s bouts of inaction. But there is something here, even if it’s tough to define. Maybe it’s the fact that the game’s substitute for a robust combo system is its so-called SICK MOVE list (the capitals are important) that you can bring up during a fight to unleash devastating attacks on your opponents. 



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