• Fri. Nov 29th, 2024

Creating utopias and dystopias by gaslight in Victoria 3

Byadmin

Aug 30, 2022


The year is 1881 and I’ve turned the islands of Hawaii into an anarchist paradise that long ago disposed of the king. Our industries are modest, but they are all owned by the workers, giving us one of the highest standards of living in the world. For the most part, we did this without firing a shot.

Victoria 3 is, even more than its 2011 predecessor, a grand strategy game about shaping a society. Covering the years from 1836 to 1936 on a highly detailed world map, it models every single individual person alive at the time. That might sound absurd, but it’s not an exaggeration. They’re broadly organized by culture, religion, and profession into groups called “pops” that all get their own 3D portraits, but when you see that there are 4,361 Anglo-Canadian Protestant Machinists in Saskatchewan, that’s not an abstracted figure. The Clausewitz engine is keeping track of all of those people, from their birth rate to literacy level to political preferences.



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