• Fri. Nov 29th, 2024

Battlefield 2042 Update 2.0 Patch Notes Confirm Season 2: Master Of Arms Content

Byadmin

Aug 30, 2022



DICE has unleashed the Battlefield 2042 Update 2.0 patch notes for your viewing pleasure, which confirms all content heading to the first-person shooter for Season 2: Master of Arms. Read up on the Battlefield 2042 Season 2 patch notes below.Related Content – Sony PS5 Complete Guide – Everything Explained On PlayStation 5 For New UsersChangelogGeneralYou told us that you want to experience Breakthrough and Rush as both an Attacker and Defender while playing. We have made a change where after EoR you now automatically switch teams and play the same map on the opposing side before switching maps.Improved text readability in the Breakthrough gamemode widget, and added text icons to help explain objectives, such as “Capture”Fixed a bug when preview a rank locked weapon, Locked by Battlepass is displayedNew Player Card Backgrounds are available for Crawford, AM-40,Avancys, PF51, EBLC-Ram and StrandedNew Player Card Tags are now available to earn unlock and earnNew Assignments are available to unlock 2 Battlefield Portal Weapons in All-Out Warfare, to gain access to Season 1 content in case you missed it, and new weapons for use in Battlefield PortalEnemy Disrupted event XP has been reduced from 20 -> 5In a future update we’re looking to split categories for disrupts between soldiers and vehicles, which allows us to further tweak the XPBattlefield PortalAll 1942 weapons now have optic attachment optionsAll Portal soldiers now have access to Smoke Grenades via Loadout -> ThrowableCustom Conquest has been added to the Battlefield Portal Builder as a new Conquest game mode with added customizable options for capture points and extra logic options for Battlefield Portal’s Rules Editor.Multiple improvements have been made across Classic Era maps, such as removing and moving props, and resolving collision and terrain issues.Players were sometimes unable to spawn on spawn beacons. It’s fixed now.Voice lines have been updated for 1942 British army non-squad soldiers, German army non-squad soldiers and US army non-squad soldiersVisuals of weapon scopes within Portal have been improved by removing lens dirt on several scopes, and added edge tint to most lensesRules EditorAdded EnableCapturePointDeploying block to Rules EditorAdded GetPlayersAtPoint block to Rules EditorAdded Lis, Mackay, and Paik to the Player Soldiers block in Rules EditorAdded Season 1 vehicles to Vehicle block in Rules EditorGadgetsFixed an issue where the Motion Sensor changed teams, but not Icon, when thrown back by an enemyFixed issues with Ammo Bags on top of vehicle wrecks not despawning after a wreck disappearsIncendiary fire can now damage both your own and enemy deployablesSmoke Grenades can now put out incendiary grenadesCG Recoilless M5 Fixed clipping issues when reloading with the CG Recoilless M5Fixed issues with CG Recoilless M5 status screen flickeringSmoke Grenade LauncherFixed a bug where the Smoke Grenade Launcher did not drop on death in Hazard ZoneMapsFixed an issue where interaction with the Metal doors around the Oil Rig would sometimes not trigger and were slow overallFixed an issue were players could trigger clipping through skyscraper on the Hourglass rooftopsFixed an issue with an invisible wall near a ledge close to the B1 sector on Breakaway.Fixed an issue where you encounter difficulties when traversing the last step of the stairs while prone on ExposureFixed an issue on Exposure where you would be deployed onto a different objective than what was selectedFixed broken smoke VFX on OrbitalFixed and issue where the thunder VFX on Manifest was too intenseSoldierSoldier “incidental” animations are now visible during gameplay. This for example means you’ll notice soldiers slip when running on snow or mud, sprint with high knees going through water, or they will put their hand up against the wall if they walk into it. We heard you when you asked for these animations to be developed for 2042, and we hope they’ll add to your immersion during gameplayFixed an issue that could make the hints for deploying parachute or Wingsuit remain stuck on screenFixed an issue with the animation being broken during tactical sprint with the Commando KnifeSoldier animations have been improved for upper body rotationsCamera positions have been improved for some soldier positions which should result in less camera jitterHitboxes have been improved for soldiers in prone positionResolved instances where soldier models weren’t aligned during a Takedown inside moving elevatorsResolved several occurrences where soldiers could remain frozen after deathFixed an issue where soldier hands would not stay planted on the ground while crawlingFixed several animation issues related to transition between stancesThe stance transitions between stand and crouch are now faster and have a more responsive camera curveResolved an issue where third person sprint animation transition sometimes wouldn’t look smoothFixed a rare issue where repeatedly tapping sprint to open a door could cause animations to stop workingAI SoldiersAI Soldier vehicles will now be able to use lock on weapons when they are equippedAI Soldier vehicles will now switch between different weapons depending on the available weapons available target typeAI Soldiers are now better at navigating their way around all mapsGeneral improvements are made to AI Soldiers driving land vehicles. You should notice less instances of them getting stuck against objects, or getting stuck in traffic jamsGeneral improvements are made to collision avoidance for AI Soldiers piloting air vehiclesPlayers can now assign squad objective orders to their AI squad matesPlayers can now ping AI squad mates in vehicle to request pickupPlayers can now request a pickup from AI SoldiersPlayers can now request Ammo from AI SoldiersPlayers can now request Health from AI SoldiersSpecialistsAngelAngel’s Ammo Pouch is now easier to throw towards friendlies that needs ammoAngel’s Supply Crate should no longer intersect with other deployed objectsC5, AT Mines and the Spawn Beacon that were already spawned by a player will now be despawned if the player changes their Loadout through Angel’s Loadout CrateFixed issues with weathering effects not being consistent on Angel’s Loadout CrateCasperFixed a bug where takedown prompts could be shown while controlling the OV-P Recon DroneFixed a bug where the OV-P Recon Drone wouldn’t crash and explode when its owner diedTweaked collision of the OV-P Recon Drone to not see through some wallsDozerFixed an issue where bullets ricochet via the SOB-8 Ballistic Shield did not damage the enemy playersFixed an issue where shield bashing a fence wasn’t consistently breaking itFixed an issue with Dozers’ SOB-8 Ballistic Shield not blocking bulletsIncreased visibility through Dozer’s SOB-8 Ballistic Shield when in 1P view. We also added missing rain effects on the shield’s glassIrishFixed an issue with 60mm Mortar Pod not being destroyed by APS-36 Shootdown SentinelFixed an issue with Air-to-Ground missiles were not being destroyed by the APS-36 Shootdown SentinelLisFixed and issue with the G-84 TGM Missile not dealing damage to soldiers behind Deployable Covers or vehiclesImproved the explosion response time when Lis’s G-84 TGM goes into water or runs out of fuelMackayFixed issues with glitchy transition from Grappling to VaultingPaikIf Paik damages a soldier in an open vehicle seat, her Threat Perception will also spot the vehicle itselfRaoHacking through see-through materials such glass, grid fences, vegetation has been smoothenedSundanceFixed a bug where Deploy Wingsuit prompts remained stuck on the screenTweaked the Wingsuit entry and exit camera timingsVehiclesFixed an issue that could result in silent vehicle enginesFixed an issue that was stopping Aircraft from being spotted while in the spotter seat of a ground vehicleFixed an issue that would allow Aircraft Control Sensitivity to surpass the maximum allowed valueFixed an issue where game mode icons were overlapping with the compass in vehicles.Fixed an issue where the Spotter seat within the MAV had a different graphical overlay to other vehiclesHolding fire no longer stops replenishing single fire Vehicle weaponsImproved free look camera so it no longer clips vehicles while driving at high speedRemoved conflicting visual effects for vehicle weapon stations, spotters and dronesThe MAV now has a working handbrakeVisuals for Tank cook-offs have been addedEBAA WildcatFixed an issue where you could sometimes see through the EBAA Wildcat while in 3rd person viewTank Shell penetration damage has been increased against the EBAA Wildcat. It now takes 3 hits to be destroyedUpdated the range on the EBAA Wildcat ATG missiles from 400 -> 200. We’re making this change to ensure the main focus of the Wildcat remains on Anti AirRAH-68 Huron and YG-99 HannibalThe 30mm cannon blast damage has been reduced from 24 ->16This change helps further reduce the pressure on infantryFixed an issue that was causing the Repair System to heal the Stealth Helicopters too muchThis change brings their repair mechanic in line with other vehicles as it was unintentionally too strongArmor of the Stealth Helicopters has been reduced to ensure it remains in line with their overall agilityThis makes them less survivable overall by for example only needing one hit with Lis’s G-84 TGM missile to destroy themMD540 NightbirdFixed an issue where the MD540 Nightbird minigun wind up sound kept playing when switching to missiles while holding the fire inputFixed an issue with the MD540 Nightbird where the drivers right hand was not holding the flightstick correctlyMV38-Condor and Mi-240 Super HindA new damage zone has been added to the cockpit of the Condor and Hind. This new zone is the most vulnerable part of these vehicles and exactly where you want to aim if you want to take them outFixed an issue which would cause players to be placed back inside the MV-38 Condor upon exiting the vehicleFixed an issue that would sometimes prevent the FXM-33 AA Missile from locking onto a MV-38 CondorWeaponsHeadshot Multiplier on Assault Rifles has been increased from 2x -> 2.15xThis change reflects that we want Assault Rifles to feel rewarding for increased accuracyHeadshot Multiplier on Submachine Guns has been decreased from 2 -> 1.25xWe feel this change reflects the role of SMG’s; they are not weapons that should reward accuracy versus other weapon typesA weapons reload animation is now present when continuously triggering the bipod while firing the weaponAim Down Sight scaling has been added for scopes with up to 4x zoomFixed an issue where the lines on the SDB 10x reticle were too thin while having the Rough Ruby skin equippedFixed an issue where the Low ammo indicator would sometimes appear at the wrong timeFixed an issue where the Plus Menu could sometimes appear empty after exiting a vehicle seatFixed an issue which would sometimes cause the wrong crosshair to be displayed when using various Shotgun underbarrelsFixed the weapon fire mode HUD indicator showing up for gadgets if the primary weapon has an underbarrel weapon attachment equippedOverall responsiveness of the crosshair has been improved, and resolved scenarios where dispersion would be incorrectly represented when zooming outThe player no longer gets spotted while shooting with either Ghostmaker R10 or BSV-MThe PSO scope no longer incorrectly has x10 zoom while equipping a certain skinAK-24The rate of fire of the Masterkey attachment is now unaffected by the AK-24’s magazine attachmentsBSV-MHeadshot Multiplier on Assault Rifles has been increased from 2x -> 2.15xThis change reflects that we want Assault Rifles to feel rewarding for increased accuracyThe BSV-M recoil modifier during Full-Auto mode has been increased from 0.9x -> 1.15xFull-Auto capabilities of the BSV-M should be viable when transitioning into a close quarters situation, but should not outperform its Semi-Auto capabilitiesBSV-M’s High Power and Close Combat ammo now have tracersG57Increased the Extended and Drum magazines capacity on G57 by 5 bulletsWe’re increasing the impact of unlocking Extended and Drum attachments by further increasing the gap between the amount of bullets they unlockGhostmaker R10Fixed an issue where the color of the Ghostmaker R10 crosshair would not update when changedM44Fixed an issue where audio would cut short when using the M44 while proneThe M44 Revolver 2-shot range has been increased to 100mPKP-BPA minor improvement has been made to the PKP-BP’s recoil behaviorVCARThe VCAR Drum Magazine’s description now matches the fire mode of the weapon



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