• Wed. Jan 15th, 2025

Tiny Tina’s Wonderlands Update 1.09 Adds Support For Shattering Spectreglass DLC & More

Byadmin

Aug 12, 2022



Gearbox Entertainment has announced the full list of Tiny Tina’s Wonderlands update 1.09 patch notes for you to digest, which is otherwise known as Tiny Tina’s Wonderlands 1.0.5.0A. Read up on the latest Tiny Tina’s Wonderlands patch notes below.Related Content – Sony PS5 Complete Guide – Everything Explained On PlayStation 5 For New UsersA new Class has been added: the Blightcaller!The Blightcaller is a Status Effect and Elemental damage specialist. Killing enemies restores their Wards, and spreading Status Effects grants them enhanced and supernatural abilities. The Blightcaller is able to call upon the Spirits, and summon temporary Companions to aid them in battle.Access to the Blightcaller class is granted via Shattering Spectreglass, the fourth chapter of post-launch content included in the Season Pass and Chaotic Great Edition.Fatemakers would occasionally encounter an infinite loading screen when loading into Dreamveil Overlook or the OverworldSully would occasionally not attach to his body properly, causing a progression blocker during “On the Wink of Destruction”“Destroy Kwartz” objective would not always mark as completed if Fatemakers destroyed clusters before triggering itLake Lady would not always attack Fatemakers in “A Knight’s Toil”Zomboss would not always stay dead like the rest of the bossesFatemakers would occasionally get stuck in Gloopathoth, Aspect of Abyss’ Boss Arena in the Chaos Chamber after defeating the boss quicklyFatemakers would not consistently see Bone Mage variants cast their Magic Missile attackTamed orc eyebrows when wearing the Wouldst Thou maskEar Cosmetics would sometimes not match the other cosmetics when droppedMelee attack sounds and animation would occasionally repeat during cutscenes if the Fatemaker attacked as they startedFatemakers would occasionally not be able to interact with the Mirrors in Dreamveil Overlook when leaving a multiplayer sessionFyodor‘s Shield Barrier would not always be visible to all playersPassive buff icons would occasionally not update when changing mapsRoyal Splendor Armor Color has been unlocked for all playersBlessings in Chaos Chamber would sometimes not be awarded to players who joined multiplayer late[PC with FSR 2.0] Various FSR 2.0 improvementsVarious UI adjustments and improvementsVarious performance and stability improvementsVarious hotfixes were nativized…and more!Addressed the following gear-specific reported concerns:Lethal Catch Ring would not consistently apply additional effects when Fatemakers killed Land Sharks or CrabsThumb Cuff Ring would not consistently apply additional effects when Fatemakers were in Chaos ChamberSpirit Rune would not consistently reward the Ward regeneration delay reductionStats on the Shell Casing Ring would sometimes not be increased when ammo was lowFinger Ward Ring would sometimes not remove bonuses for being at full Ward after the Fatemaker unequipped their WardDamage Radius and Critical Damage Spell Augments would not consistently function across spellsNon-elemental Wards would occasionally roll with the Resistance AugmentAntique Greatbow would sometimes significantly slow the Fatemaker’s movementTyrant’s Truth armor, from the Molten Mirrors DLC, would sometimes not dismiss Companions after save/loading into a mapTyrant’s Truth armor would not consistently function when the player loads from the main menuWards that reflect projectiles and the Frying Pan melee weapon would sometimes not correctly aim at firing sources when fighting FyodorElder Wyvern’s Ring would sometimes not increase gun damage properlyHead of the Snake would sometimes not apply to hydra spawned from Feriore weaponsThrowing Throwable Hole into the singularity would sometimes not increase explode damageCape of Tide armor would not always show the water nova in multiplayerTime Skip spell would sometimes not apply status effect damageSpells with Frozen Orbs would sometimes not slow down when hitting some bossesAddressed the following class-specific reported concerns:Stabbomancer‘s From the Shadow skill would occasionally persist past the intended duration when Fatemakers Fast TraveledStabbomancer Exploit Their Weakness skill could unintentionally stack with the same elementGraveborn‘s Demi-Lich companion would sometimes shoot with a low-resolution texture when fighting enemiesGraveborn Reaper of Bones skill would not consistently display its duration in multiplayerClawbringer would occasionally be unable to melee after recalling their hammer and casting spellsClawbringer Awe skill would sometimes not trigger with the bonus fire/lighting damage from “Oath of Fire” and “Oath of Thunder”Increases to Spore Warden‘s Mushroom Companion damage would be added, rather than multiplied by bonus damage increases like the other CompanionsSkeep spawned from the Spellshot Polymorph skill would not guarantee a free spell cast as described on the item card



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