• Mon. Dec 23rd, 2024

2024 was the year gamers really started pushing back on the erosion of game ownership

Byadmin

Dec 23, 2024


Ever since the advent of digital distribution (which despite what some may think, does pre-date Steam), gamers have worried about ownership of their games. Time was that this sense of unease was mixed-up with an understandable nostalgia for physical media, that comforting sense of having the disc and always owning the game, but as the physical and retail side has become a smaller part of the picture, which is especially true on PC, our questions about the various digital storefronts and Steam’s default status have become more pointed. And it feels like 2024 is the year when gamers en masse started to get serious about the erosion of their ownership of software they’ve paid good money for.

The arguments have been around forever, but they’ve been made concrete by the simple fact that, over the last decade in particular, we’ve seen more and more games simply disappear. And we’re not talking about obscure hobbyist projects, but seriously big budget titles that companies have spent millions developing, and hundreds of devs have spent years of their careers on. 2024 even gave us the perfect poster boy: Concord, Sony’s live service shooter that lasted all of 11 days before being taken out behind the sheds and unceremoniously shot in the head.



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