• Sat. Mar 2nd, 2024

Bombagun Review – A War-Torn Card Game With a Few Twists


Jul 17, 2021

Bombagun is a simple two-player card game that sees both you and your opponent drawing from the same deck. You’re playing either side of a city-wide conflict, and the first player to reduce their foe to zero HP is declared the winner. It’s fast-paced, and it’ll make you think, but if you’re looking for something with a little more depth you’d be better placed looking somewhere else.

After playing a brief tutorial that walks you through everything you need to know, you’re left to your own devices. Cards cost action points to play, and your pool of those will increase and refill with every turn. You also need to spend food and shelter points to play some cards. 

Some of the cards represent locations and events, which will add to your resources or throw up some extra defenses to protect your hit points. Others are attackers that you can send out to damage your opponent. Certain units will damage you as well, though, so you need to make sure you’re not putting yourself in jeopardy by playing them.

Matches last no more than a handful of minutes and there’s no campaign mode here. You play a game, you win or lose, then it’s back to the main menu with the choice to go again. You can play against bots or other real people, but you’ll need to sign up to do the latter. 

Bombagun doesn’t have the weight of a CCG, or the replayability of some of the solitaire card-crawl games we’ve seen becoming popular over the last few years. It’s fun in short bursts, but after more than a handful of games you’re going to have everything here pretty much figured out.

That’s not necessarily a bad thing, and hopping in from time to time to have a quick scrap is pretty darn entertaining. But in the end Bombagun doesn’t quite have enough to warrant a long term place on your homescreen. 

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