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2021 showed there’s a fine line between remaster and disaster

Byadmin

Dec 28, 2021


Your phone pings. A new trailer just dropped on YouTube, and with a quick flash of a logo, it teases a forthcoming remaster of one of your old favourites, Hurt The Bad Men II. This in itself isn’t a huge surprise—it’s generally considered the seminal HTBM release, and remasters often end in the number two: Baldur’s Gate II and Age of Empires II, for example. 

But quick: What do you imagine this remastered game will look like? Do you picture the old characters with fancy lighting bouncing off their 4K textured faces in Unreal Engine 4, or a pixel-for-pixel likeness of your childhood treasure running in Windows 10? Are there new voice actors and script changes, orchestral recordings of the original MIDI files, or lovingly upscaled typefaces and mouse pointers? Is it even still culturally appropriate to hurt the bad men instead of reasoning with them? 

(Image credit: Ubisoft)

That’s the thing, isn’t it—nobody knows what to expect. Despite its prolific incursion on the games industry status quo, the revised and re-released update of a classic title doesn’t have an agreed upon set of rules that come with it yet. 2022 brings many returning classics, including remasters of games like Life is Strange and Kingpin—surely the polar north and south of each other—and of Blade Runner and Braid. Beyond them are projects of a different kind, like Prince of Persia: The Sands Of Time Remake, which modernise familiar experiences in new tech environments. All these endeavour to capture and re-create the initial joy of some distant original release, but as an industry, we haven’t yet decided what final product should entail. 

[T]he revised and re-released update of a classic title doesn’t have an agreed upon set of rules that come with it yet.



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